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Brick destroy (Game)

Macrofilter Main

Macrofilter ObstaclesCollisions

Macrofilter MovePalletWithClipping

Macrofilter HandleMovement

Macrofilter HandleCollisions

Macrofilter CheckForFailure

Macrofilter DrawScene(True)

Macrofilter DrawScene(False)

Macrofilter Level(Easy)

Macrofilter Level(Medium)

Macrofilter Level(Hard)

Macrofilter Level(default)

Macrofilter GameLoop

Used Filters

Icon Name Description
Loop Put this filter into a task that should have a loop, but does not have any other loop generators (e.g. GrabImage).
ChooseByPredicate E.g. to choose GREEN color to visualize correct objects or RED to visualize defective ones.
RegionBoundingBox Computes the smallest box containing the input region.
RegionDifference Computes a region containing pixels from the first input region, but not from the second input region.
CreateCircleRegion Creates a circular region corresponding to a given circle.
CreateBoxRegion Creates a rectangular region corresponding to a given box.
RegionIntersection Computes the common part of two regions.
DrawCircles_Palette Draws circles on an image with multiple colors.
GetKeyboardKeyState Checks if the specified keyboard key is down and if it is toggled.
ClassifyByRange E.g. selection of the objects (e.g. blobs) whose associated values (e.g. area) meet the specified minimum and maximum requirements.
CreateIntegerSequence Creates an arithmetic sequence of integer numbers.
DrawStrings_Palette Draws strings (text) on an image with multiple colors.
DelayByPeriod Suspends the program workflow for inTime milliseconds relative to the end of the filter's last invoke time.
DilateRegion Making the region thicker or filling-in small holes within it.
TestIntegerGreaterThan Compares two integers with the > operator.
TranslateRegion Translates a region by a given number of pixels along each axis.
LoadImage Loads a single image from a file.
RegionArea Computes the number of pixels contained in a region.
DrawRegions_Palette Draws regions on an image with multiple colors.