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Plane3DOrientation


Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.

Syntax

C++
C#
 
void avl::Plane3DOrientation
(
	const avl::Plane3D& inPlane,
	atl::real& outAngleXY,
	atl::real& outAngleXZ,
	atl::real& outAngleYZ,
	avl::Point3D& outPointOnPlane
)

Parameters

Name Type Default Description
inPlane const Plane3D&
outAngleXY real&
outAngleXZ real&
outAngleYZ real&
outPointOnPlane Point3D& Projection of (0,0,0) point on the input plane