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Plane3DOrientation
Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.
Syntax
C++
C#
void avl::Plane3DOrientation ( const avl::Plane3D& inPlane, atl::real& outAngleXY, atl::real& outAngleXZ, atl::real& outAngleYZ, avl::Point3D& outPointOnPlane )


