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NormalizeRectangleOrientation
Changes orientation of the given rectangle according to parameters.
Syntax
void avl::NormalizeRectangleOrientation ( const avl::Rectangle2D& inRectangle, const atl::real inMinAngle, const avl::RectangleOrientation::Type inRectangleOrientation, avl::Rectangle2D& outRectangle )
Parameters
| Name | Type | Default | Description | |
|---|---|---|---|---|
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inRectangle | const Rectangle2D& | Input rectangle | |
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inMinAngle | const real | -90.0f | Lower bound of the output rectangle's angle |
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inRectangleOrientation | const RectangleOrientation::Type | Horizontal | Orientation of the output rectangle |
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outRectangle | Rectangle2D& |
Description
The operation changes the input rectangle's marked corner so the output rectangle's rotation angle is the lowest possible not lower than inMinAngle satisfying the inRectangleOrientation parameter at the same time. Some sample parameters configurations are:
- inMinAngle = 0, inRectangleOrientation = Any – the marked corner will have the least y coordinate possible
- inMinAngle = -90, inRectangleOrientation = Any – the marked corner will have the least x coordinate possible
- inRectangleOrientation = Horizontal – the output rectangle's width will be not shorter than its height
- inRectangleOrientation = Vertical – the output rectangle's height will be not shorter than its width
Examples
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NormalizeRectangleOrientation performed on a sample rectangle with inMinAngle = 0 and inRectangleOrientation = Any.




