You are here: Start » AVL.NET » AVL.GroupRegionsByLines(AvlNet.Region[], AvlNet.Rectangle2D, int, float, bool, AvlNet.Region[][], AvlNet.Region[], AvlNet.Region[], AvlNet.Region[], AvlNet.Region[], AvlNet.Rectangle2D, AvlNet.Segment2D[], AvlNet.Rectangle2D[], AvlNet.Point2D[])

AVL.GroupRegionsByLines(AvlNet.Region[], AvlNet.Rectangle2D, int, float, bool, AvlNet.Region[][], AvlNet.Region[], AvlNet.Region[], AvlNet.Region[], AvlNet.Region[], AvlNet.Rectangle2D, AvlNet.Segment2D[], AvlNet.Rectangle2D[], AvlNet.Point2D[])

Splits an array of blobs by distance to a computed base lines

Namespace:AvlNet
Assembly:AVL.NET.dll

Syntax


public static void GroupRegionsByLines(
	AvlNet.Region[] inRegions,
	AvlNet.Rectangle2D inRoi,
	int inLinesCount,
	float inLineWidth,
	bool inRemoveOutliers,
	out AvlNet.Region[][] outLines,
	out AvlNet.Region[] outLine0,
	out AvlNet.Region[] outLine1,
	out AvlNet.Region[] outLine2,
	out AvlNet.Region[] outLine3,
	out AvlNet.Rectangle2D outAlignedRoi,
	out AvlNet.Segment2D[] diagLines,
	out AvlNet.Rectangle2D[] diagLineRanges,
	out AvlNet.Point2D[] diagRegionPoints
)

Parameters

inRegions
Type: AvlNet.Region
Input regions (parts of characters)
inRoi
Type: AvlNet.Rectangle2D
Range of character classification
inLinesCount
Type: System.Int32
ROI is divided into inLinesCount lines
inLineWidth
Type: System.Single
Value of line range used if inRemoveOutliers is set to TRUE
inRemoveOutliers
Type: System.Boolean
If this flag is set blobs with distance greater than inLineWidth are removed.
outLines
Type: AvlNet.Region
Lines in single Array
outLine0
Type: AvlNet.Region
outLine1
Type: AvlNet.Region
outLine2
Type: AvlNet.Region
outLine3
Type: AvlNet.Region
outAlignedRoi
Type: AvlNet.Rectangle2D
diagLines
Type: AvlNet.Segment2D
Segments which indicates the position of lines
diagLineRanges
Type: AvlNet.Rectangle2D
Rectangles represents range of lines which are included if inRemoveOutliers is set
diagRegionPoints
Type: AvlNet.Point2D
Point which indicates region position

Remarks

See full override for more details.

See also