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Draws ShapeRegion objects on an image with two colors, depending on the status of each ShapeRegion (usually: green or red for pass/fail status).
Name | Type | Description | |
---|---|---|---|
inImage | Image | Input image | |
inShapeRegions | ShapeRegion?Array? | ||
inShapeRegionAlignment | CoordinateSystem2D* | ||
inColorIfTrue | Pixel | ||
inColorIfFalse | Pixel | ||
inConditions | Bool?Array? | ||
inDrawingStyle | DrawingStyle | ||
inForceRgb | Bool | Filter will convert monochromatic image to RGB if needed | |
outImage | Image | Output image |
Hints
- Connect an image source to the inImage input. Drawing will be done on this image.
- If you want to draw on an empty background, use EmptyImage filter before.
- Define inShapeRegions. This will be the primitives to be drawn.
- Define inConditions with the boolean values indicating the class (usually: OK/NOK) for each input primitive.
- Set the inColorIfTrue and inColorIfFalse inputs to define the two colors used for drawing.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
Examples
Complexity Level
This filter is available on Basic Complexity Level.
Filter Group
This filter is member of DrawShapeRegions filter group.