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SkipEmptyPoint3DGrid


Header:AVL.h
Namespace:avl

If the input Point3DGrid has at least one point defined, then it is copied to the output; otherwise Nil is returned.

Syntax

C++
C#
 
void avl::SkipEmptyPoint3DGrid
(
	const avl::Point3DGrid& inPoint3DGrid,
	atl::Conditional<avl::Point3DGrid>& outNotEmptyPoint3DGrid,
	bool& outIsNotEmpty
)

Parameters

Name Type Default Description
inPoint3DGrid const Point3DGrid&
outNotEmptyPoint3DGrid Conditional<Point3DGrid>& A copy of the input grid, if it is not empty, or Nil otherwise
outIsNotEmpty bool& Indication if the input grid is not empty