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ICube_StartAcquisition


Header:ThirdPartySdk.h
Namespace:avl

Initializes and starts image acquisition in a camera.

Syntax

void avl::ICube_StartAcquisition
(
	ICube_State& ioState,
	atl::Optional<int> inDeviceID,
	int inInputQueueSize,
	avl::ICubeGrabMode::Type inGrabbingMode,
	atl::Optional<avl::ICubeResolutionMode::Type> inResolutionMode,
	atl::Optional<avl::ICubeBinSkip::Type> inSkippingMode,
	atl::Optional<avl::ICubeBinSkip::Type> inBinningMode,
	atl::Optional<float> inExposureTime,
	atl::Optional<avl::Box> inRoi
)

Parameters

Name Type Range Default Description
ioState ICube_State& Object used to maintain state of the function.
inDeviceID Optional<int> 0 - NIL Index of a camera
inInputQueueSize int 1 - 1000 10
inGrabbingMode ICubeGrabMode::Type
inResolutionMode Optional<ICubeResolutionMode::Type> NIL
inSkippingMode Optional<ICubeBinSkip::Type> NIL
inBinningMode Optional<ICubeBinSkip::Type> NIL
inExposureTime Optional<float> 0.0 - NIL
inRoi Optional<Box> NIL Range of pixels to be processed

Multithreaded environment

This function is not guaranteed to be thread-safe. When used in multithreaded environment, it has to be manually synchronized.