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TransformPoint3DArray


Header:AVL.h
Namespace:avl

Applies a general transformation expressed by a matrix to an array of 3D points.

Syntax

C++
C#
 
void avl::TransformPoint3DArray
(
	const atl::Array<avl::Point3D>& inPoints3D,
	const avl::Matrix& inTransform,
	bool inInverse,
	atl::Array<avl::Point3D>& outPoints3D
)

Parameters

Name Type Default Description
inPoints3D const Array<Point3D>&
inTransform const Matrix& Transformation 3x3 or 4x4 matrix
inInverse bool Switches to the inverse operation
outPoints3D Array<Point3D>&

Errors

List of possible exceptions:

Error type Description
DomainError Transformation matrix size must be 3x3 or 4x4 in 3D point transform.