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TransformPoint3DArray
Header: | AVL.h |
---|---|
Namespace: | avl |
Applies a general transformation expressed by a matrix to an array of 3D points.
Syntax
C++
C#
void avl::TransformPoint3DArray ( const atl::Array<avl::Point3D>& inPoints3D, const avl::Matrix& inTransform, bool inInverse, atl::Array<avl::Point3D>& outPoints3D )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inPoints3D | const Array<Point3D>& | |||
inTransform | const Matrix& | Transformation 3x3 or 4x4 matrix | ||
inInverse | bool | Switches to the inverse operation | ||
outPoints3D | Array<Point3D>& |
Errors
List of possible exceptions:
Error type | Description |
---|---|
DomainError | Transformation matrix size must be 3x3 or 4x4 in 3D point transform. |