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DrawRegions_Palette


Draws regions on an image with multiple colors.

Name Type Range Description
inImage Image Input image
inRegions Region?Array?
inRegionAlignment CoordinateSystem2D*
inColors PixelArray*
inOpacity Real 0.0 - 1.0
inForceRgb Bool Filter will convert monochromatic image to RGB if needed
outImage Image Output image

Description

The operation draws an array of regions on the inImage using common drawing parameters for all of them. Regions may exceed the image dimensions - those will be drawn partially or not at all, but the filter execution will succeed.

Hints

  • Connect an image source to the inImage input. Drawing will be done on this image.
  • If you want to draw on an empty background, use EmptyImage filter before.
  • Define inRegions This will be the primitives to be drawn.
  • Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
  • Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.

Examples

Description of usage of this filter can be found in examples and tutorial: Brick destroy (Game).

Example usage of the DrawRegions_Palette on an empty image.

Complexity Level

This filter is available on Advanced Complexity Level.

Filter Group

This filter is member of DrawRegions filter group.

See Also