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Computes surface normals using four images with light source in different places.
Name | Type | Description | |
---|---|---|---|
inImage1 | Image | First input image | |
inImage2 | Image | Second input image | |
inImage3 | Image | Third input image | |
inImage4 | Image | Fourth input image | |
inXYAngleOffset | Real | Angle of first light source on XY plane | |
inZAngle | Real | Angle between light source and normal, where normal is camera optical axis | |
outSurfaceNormals | Image | ||
outIntensities | Image | ||
outAlbedo | Image |
Complexity Level
This filter is available on Basic Complexity Level.