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Computes surface normals using four images with light source in different places.
| Name | Type | Description | |
|---|---|---|---|
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				inImage1 | Image | First input image | 
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				inImage2 | Image | Second input image | 
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				inImage3 | Image | Third input image | 
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				inImage4 | Image | Fourth input image | 
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				inXYAngleOffset | Real | Angle of first light source on XY plane | 
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				inZAngle | Real | Angle between light source and normal, where normal is camera optical axis | 
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				outSurfaceNormals | Image | |
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				outIntensities | Image | |
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				outAlbedo | Image | 
Complexity Level
This filter is available on Basic Complexity Level.


