Back to Adaptive Vision Library Lite website
You are here: Start » Image Drawing » DrawCoordinateSystems_Palette
![](../../img/icon/DrawCoordinateSystem.png)
DrawCoordinateSystems_Palette
This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.
Header: | AVL.h |
---|---|
Namespace: | avs |
Draws coordinate systems on an image with multiple colors.
Syntax
void avs::DrawCoordinateSystems_Palette ( const avl::Image& inImage, atl::Conditional<const atl::Array<atl::Conditional<avl::CoordinateSystem2D>> &> inCoordinateSystems, atl::Optional<const avl::CoordinateSystem2D&> inCoordinateSystemAlignment, atl::Optional<const atl::Array<avl::Pixel>&> inColors, const avl::DrawingStyle& inDrawingStyle, const float inArrowSize, const float inPixelScale, const bool inForceRgb, avl::Image& outImage )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() |
inImage | const Image& | Input image | ||
![]() |
inCoordinateSystems | Conditional<const Array<Conditional<CoordinateSystem2D>> &> | { } | ||
![]() |
inCoordinateSystemAlignment | Optional<const CoordinateSystem2D&> | NIL | ||
![]() |
inColors | Optional<const Array<Pixel>&> | NIL | ||
![]() |
inDrawingStyle | const DrawingStyle& | DrawingStyle ( DrawingMode: HighQuality Opacity: 1.0f Thickness: 1.0f Filled: False PointShape: Nil PointSize: 1.0f ) | ||
![]() |
inArrowSize | const float | 0.0 - ![]() |
5.0f | |
![]() |
inPixelScale | const float | 0.0 - ![]() |
20.0f | How many pixels long will be axis of a coordinate system with unit scale |
![]() |
inForceRgb | const bool | True | Filter will convert monochromatic image to RGB if needed | |
![]() |
outImage | Image& | Output image |
In-place Processing
This function supports in-place data processing - you can pass the same reference to inImage and outImage
Read more about In-place Computation.
Hints
- Define inCoordinateSystems. This will be the primitives to be drawn.
- Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
- Set inDrawingStyle to control quality, opacity, thickness, filling, point shapes and sizes.
Examples
![](../../img/filters/DrawCoordinateSystems_Palette.png)
Example usage of the DrawCoordinateSystems_Palette on an empty image.