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TextureModel Class

Namespace:AvlNet
Assembly:AVL.NET.TS.dll

Constructors

 ConstructorDescription
TextureModel(IList<IList<Gaussian>>, IList<String>, IList<Double>, IList<Double>, Boolean, Int32, Int32, Int32)
TextureModel(TextureModel)Creates a deep copy of the passed object.
TextureModel()

Properties

 NameTypeDescription
GaussiansSystem.Collections.Generic.IList<System.Collections.Generic.IList<AvlNet.Gaussian>>
GaussianSystem.Boolean
IsDisposedSystem.Boolean
LogThresholdsSystem.Collections.Generic.IList<System.Double>
ModelsSystem.Collections.Generic.IList<System.String>
OverlapSystem.Int32
PatchSystem.Int32
PyramidSystem.Int32
ThresholdsSystem.Collections.Generic.IList<System.Double>

Methods

 NameDescription
Dispose()Disposes underlying unmanaged resources. See MSDN documentation for IDisposable interface for more info.
Equals(object)Inherited from System.Object
Equals(AvlNet.TextureModel)
Equals(AvlNet.TextureModel, AvlNet.TextureModel)
GetHashCode()Inherited from System.Object
GetType()Inherited from System.Object
Reset(AvlNet.TextureModel)Resets this instance with data of the other TextureModel object.
ToString()Inherited from System.Object

See also