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Linearly interpolates between two radial vectors.
Namespace: | AvlNet |
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Assembly: | AVL.NET.dll |
Syntax
C++
C#
public static void LerpVectors_Radial ( AvlNet.Vector2D inVector0, AvlNet.Vector2D inVector1, float inLambda, out AvlNet.Vector2D outVector )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
inVector0 | AvlNet.Vector2D | ||||
inVector1 | AvlNet.Vector2D | ||||
inLambda | float | <-INF, INF> | 0.5f | Interpolation between the input vectors where 0.0 value is equal to inVector0 and 1.0 to inVector1. Default value: 0.5f. | |
outVector | AvlNet.Vector2D |
Description
Note that because of inaccuracies of floating-point arithmetic, some geometric operations (including this one) may lead to unpredictable results for degenerated cases. In this filter such a case occurs when a zero vector is given on input.
Examples
Remarks
Please note that:
- interpolation begins at inVector0,
- for positive inLambda values interpolation is performed in the direction of inVector1 while for negative - in the direction of a vector acquired by mirroring inVector1 by a line determined by inVector0 and its length properly adjusted.