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Anchor3D Structure
Decides about relative position of object in 3D. Exact behaviour depends on filter being used.
| Namespace: | AvlNet |
|---|---|
| Assembly: | AVL.NET.TS.dll |
Constructors
| Constructor | Description | |
|---|---|---|
| Anchor3D(Anchor1D, Anchor1D, Anchor1D) |
Properties
| Name | Type | Description | |
|---|---|---|---|
| AnchorX | AvlNet.Anchor1D | Relative X coordinate of position | |
| AnchorY | AvlNet.Anchor1D | Relative Y coordinate of position | |
| AnchorZ | AvlNet.Anchor1D | Relative Z coordinate of position |
Methods
| Name | Description | |
|---|---|---|
| Equals(object) | Inherited from System.Object | |
| GetHashCode() | Inherited from System.Object | |
| GetType() | Inherited from System.Object | |
| ToString() | Inherited from System.Object |
