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Anchor3D Structure
Decides about relative position of object in 3D. Exact behaviour depends on filter being used.
Namespace: | AvlNet |
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Assembly: | AVL.NET.TS.dll |
Constructors
Constructor | Description | |
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Anchor3D(Anchor1D, Anchor1D, Anchor1D) |
Properties
Name | Type | Description | |
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AnchorX | AvlNet.Anchor1D | Relative X coordinate of position | |
AnchorY | AvlNet.Anchor1D | Relative Y coordinate of position | |
AnchorZ | AvlNet.Anchor1D | Relative Z coordinate of position |
Methods
Name | Description | |
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Equals(object) | Inherited from System.Object | |
GetHashCode() | Inherited from System.Object | |
GetType() | Inherited from System.Object | |
ToString() | Inherited from System.Object |