Position3D
Description
Represents three-dimensional position. This type is most commonly used with camera calibration functions.
The rotation convention assumes three intrinsic rotations, in the following order:
- Rotate clockwise around X-axis by φ (phi, a.k.a. yaw, heading or azimuth).
- Rotate upwards around Y-axis by θ (theta, a.k.a. pitch or elevation).
- Rotate clockwise around Z-axis by ψ (psi, a.k.a. roll or bank).
struct Position3D { float x; float y; float z; float phi; float theta; float psi; };
Structure Fields
Type fields and default values (if defined) are described below:
| Name | Type | Description |
|---|---|---|
| X | Real | |
| Y | Real | |
| Z | Real | |
| Phi | Real | Rotation around X axis |
| Theta | Real | Rotation around Y axis |
| Psi | Real | Rotation around Z axis |
