Point3D
Description
Represents three-dimensional point in the Cartesian system.
struct Point3D
{
float x;
float y;
float z;
};
Structure fields and default values (if defined) are described below:
struct Point3D
{
Real X;
Real Y;
Real Z;
Real X() const { return X; };
Real Y() const { return Y; };
Real Z() const { return Z; };
bool operator == ( const avl::Point3D& rhs ) const
{
return X == rhs.X &&
Y == rhs.Y &&
Z == rhs.Z;
}
bool operator != ( const avl::Point3D& rhs ) const
{
return !(operator==(rhs));
}
};
