Location
Description
Location is used to identify pixels in image, elements in matrices etc. If float-based equivalent is needed, one should use Point2D.
struct Location { int x; int y; Location(); Location( int x, int y ); int X( void ) const; int Y( void ) const; bool operator == (const Location& rhs) const bool operator != (const Location& rhs) const; };
Structure fields and default values (if defined) are described below:
struct Location
{
	Integer	X;
	Integer	Y;
	Integer X() const	{ return X;	};
	Integer Y() const	{ return Y;	};
	bool operator == ( const avl::Location& rhs ) const
	{
		return X == rhs.X && 
			Y == rhs.Y;
	}
	bool operator != ( const avl::Location& rhs ) const
	{
		return !(operator==(rhs));
	}
};

