Arc2D
Description
This structure is used to represent two-dimensional arc in the Cartesian system.
struct Arc2D { Point2D center; float radius; float startAngle; float sweepAngle; Arc2D(); Arc2D(float x, float y, float radius, float startAngle, float sweepAngle); Arc2D(const Point2D center, float radius, float startAngle, float sweepAngle); Point2D Center() const; float Radius( void ) const; float StartAngle( void ) const; float SweepAngle( void ) const; float X( void ) const; float Y( void ) const; Circle2D GetCircle() const; bool operator == ( const Arc2D& rhs ) const; bool operator != ( const Arc2D& rhs ) const; };
Structure fields and default values (if defined) are described below:
struct Arc2D
{
Point2D Center;
float Radius;
Real StartAngle;
Real SweepAngle;
Point2D Center() const { return Center; };
float Radius() const { return Radius; };
Real StartAngle() const { return StartAngle; };
Real SweepAngle() const { return SweepAngle; };
bool operator == ( const avl::Arc2D& rhs ) const
{
return Center == rhs.Center &&
Radius == rhs.Radius &&
StartAngle == rhs.StartAngle &&
SweepAngle == rhs.SweepAngle;
}
bool operator != ( const avl::Arc2D& rhs ) const
{
return !(operator==(rhs));
}
};
