LensDistortion
Description
LensDistortion structure consists of three radial distortion coefficients: k1, k2, k3 and two tangential distortion coefficients: p1, p2.
struct LensDistortion { float k1, k2, p1, p2, k3; LensDistortion() : k1(0), k2(0), p1(0), p2(0), k3(0) {} LensDistortion(float k1, float k2, float p1, float p2, float k3) : k1(k1), k2(k2), p1(p1), p2(p2), k3(k3) {} bool operator == (const LensDistortion& rhs) const; bool operator != (const LensDistortion& rhs) const; };
Structure fields and default values (if defined) are described below:
- Real K1 - Radial distortion r^2 coefficient
- Real K2 - Radial distortion r^4 coefficient
- Real P1 - Tangential distortion coefficient
- Real P2 - Tangential distortion coefficient
- Real K3 - Radial distortion r^6 coefficient
- Real K4
- Real K5
- Real K6
- Real S1
- Real S2
- Real S3
- Real S4
struct LensDistortion { Real K1; Real K2; Real P1; Real P2; Real K3; Real K4; Real K5; Real K6; Real S1; Real S2; Real S3; Real S4; Real K1( void ) const { return K1; }; Real K2( void ) const { return K2; }; Real P1( void ) const { return P1; }; Real P2( void ) const { return P2; }; Real K3( void ) const { return K3; }; Real K4( void ) const { return K4; }; Real K5( void ) const { return K5; }; Real K6( void ) const { return K6; }; Real S1( void ) const { return S1; }; Real S2( void ) const { return S2; }; Real S3( void ) const { return S3; }; Real S4( void ) const { return S4; }; bool operator == ( const avl::LensDistortion& rhs ) const { return K1 == rhs.K1 && K2 == rhs.K2 && P1 == rhs.P1 && P2 == rhs.P2 && K3 == rhs.K3 && K4 == rhs.K4 && K5 == rhs.K5 && K6 == rhs.K6 && S1 == rhs.S1 && S2 == rhs.S2 && S3 == rhs.S3 && S4 == rhs.S4; } bool operator != ( const avl::LensDistortion& rhs ) const { return !(operator==(rhs)); } };