Sphere3D
Description
Structure fields and default values (if defined) are described below:
struct Sphere3D
{
Point3D Center;
real Radius;
Point3D Center( void ) const { return Center; };
real Radius( void ) const { return Radius; };
bool operator == ( const avl::Sphere3D& rhs ) const
{
return Center == rhs.Center &&
Radius == rhs.Radius;
}
bool operator != ( const avl::Sphere3D& rhs ) const
{
return !(operator==(rhs));
}
};
