Location
Description
Location is used to identify pixels in image, elements in matrices etc. If float-based equivalent is needed, one should use Point2D.
struct Location { int x; int y; Location(); Location( int x, int y ); int X( void ) const; int Y( void ) const; bool operator == (const Location& rhs) const bool operator != (const Location& rhs) const; };
Structure fields and default values (if defined) are described below:
struct Location
{
Integer X;
Integer Y;
Integer X( void ) const { return X; };
Integer Y( void ) const { return Y; };
bool operator == ( const avl::Location& rhs ) const
{
return X == rhs.X &&
Y == rhs.Y;
}
bool operator != ( const avl::Location& rhs ) const
{
return !(operator==(rhs));
}
};
